(All items in the Pip-Boy INV/WEAPONS display are of type WEAP.) STAT – Static objects (uses the display name, not the actual model name).SPEL - Conditions affecting a character, for better ('Fortify Health'), or worse ('Alcohol Addiction').(Underscore satisfies the 4 character requirement.) (All items in the Pip-Boy INV/JUNK display are MISC, as are some items in INV/MISC.) MISC – Miscellaneous items, including all 'junk' items.In Workshop mode, some behave normally (118f4b), some can only be scrapped (ab568), while others can't be manipulated at all (db85e). BOOK - All magazines, notes, and a few schematics.(All items in the Pip-Boy INV/AID display are of type ALCH.) (All items in the Pip-Boy INV/APPAREL display are of type ARMO.) (All items in the Pip-Boy INV/AMMO display are of type AMMO.) form type: 4 character form type identifier (used only when using filter value 4, otherwise ignored), e.g.:.4 – List other forms (optional form type, see below for common examples). ![]() Use PageUp and PageDown keys or keyboard equivalents to scroll through the console. help – Searches for item IDs, perk names, and even other commands.This is the only such placeholder in the game, 'targetID' is merely a placeholder on this page, to indicate commands which require a target. In case of the player character, you can actually just use 'player' as a reference ID which the console will automatically convert to 00000014 upon executing the command.If the ID of the item is already known, the ambiguity of mouse selection can be avoided by using the command prid 00000014 ( Pick Reference ID) to select a target (the player character, in this example).Also, when using the scroll wheel to scroll the console text, beware the scroll wheel's dual purpose, because after scrolling, the item you originally selected probably isn't the item that is currently selected, which can lead to terrible mistakes.) For each new ID that appears as the scroll wheel is rotated, use one of the selection verification procedures discussed above until the desired item is found. (If the pointer is within the console area, the console text may also scroll, but that is unrelated to the ID shown. If the desired item was not selected, rotate the mouse's scroll wheel to select the next item in the scene that falls behind the point that was clicked the ID shown at the top/middle of the console will change with each increment of rotation. (If the item shimmers or is blurry after modpos z -1, that can be fixed by using a command that will not move the item, like modpos z 0.) Whether successful or not, always reverse the effect of that command by using the command modpos z -1 before doing anything else. If the desired item moves up, the selection was successful. ![]() ![]()
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